Kingdoms of Iron

Forge a hero and take on a world sliding into darkness. Five fallen kingdoms, deep loot, and automation that keeps working while you are away.

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A world worth saving

Five kingdoms, five ways to fall

Each kingdom is one Warden's private defeat, not a reskinned biome: denial, delusion, sacrifice, complicity, and the thing underneath them all.

Green Plains

Green Plains

The last safe corner, where the Blight is still only a rumor in the grass.

Shadowfen Marsh

Shadowfen Marsh

A drowned court still keeps its posts at the bottom of the marsh, not knowing it drowned.

Frostpeak Reaches

Frostpeak Reaches

A queen froze her Seal, and herself, to buy the world a little more time.

Cinder Wastes

Cinder Wastes

A Warden who welcomed the corruption, and the cult that still kneels with him.

Sundered Abyss

Sundered Abyss

A sixth kingdom that should not exist, and the god bound beneath it all.

Every place is drawn by hand

Chart a world, kingdom by kingdom

Map of Green Plains
Green Plains
Map of Shadowfen Marsh
Shadowfen Marsh
Map of Frostpeak Reaches
Frostpeak Reaches
Map of Cinder Wastes
Cinder Wastes
Map of Sundered Abyss
Sundered Abyss

What awaits you

A grindy world, minus the tedium

Fight across a falling world: in-game screenshot

Fight across a falling world

Battle monsters, mini-bosses, and the fallen Wardens themselves across twenty hand-painted areas. Every kingdom is a different kind of ruin.

Train fourteen skills, then automate them: in-game screenshot

Train fourteen skills, then automate them

Gather, cook, smith, enchant. Hire workers to run your trades while you are away, and grow a hero hands-off.

Chase the perfect roll: in-game screenshot

Chase the perfect roll

Loot from your first Common drop to a Godly-tier treasure. Upgrade, enchant, and reforge your gear as far as your gold will take you.

Rise with a guild: in-game screenshot

Rise with a guild

Raise a guild's halls, march on raids, and lend your blade to world bosses that threaten the whole realm at once.

A story that earns its dread

The world was sealed. The seals are failing.

Five Houses bound something beneath the world.
One Warden was chosen to hold each Seal.
Then, seal by seal, the binding began to fail.
Only the Green Plains still stands. From here, you set out.

Forge your hero

The Wardens can hold the line no longer. Someone has to walk the road they failed. That someone is you.

Begin your journey

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